
Redacted Skies
Find the lost documents, save yourself
Redacted Skies2D Action Prototype / Solo Art & Visual Design
Redacted Skies began as a fast-paced, side-scrolling chase game inspired by classic left-to-right arcade runners. Set in a world where the player uncovers the secret to perfect helicopter fuel, the game centers on escaping a hostile government force while recovering scattered documents to secure the technology. Enemy aircraft, helicopters, and environmental pressure drive constant forward momentum and tension.
I was responsible for 100% of the visual development on the project, including all artwork, animated assets, UI/UX design, icons, and in-game visual elements. This project showcases my ability to create a complete and cohesive visual identity from concept through implementation, as well as my experience adapting art pipelines during iterative design changes in early game development.
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